GR: Weapons [ Weapon mods for Ghost Recon ]

Sniper Cannon 3
Author thales100
Description THIS MOD REQUIRES GHOST RECON 1.4 + DESERT SIEGE + ISLAND THUNDER TO RUN
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.50 and 12.7mm sniper rifles:

-AW50
-OM 50 Nemesis
-VM2000
-VM2000 SD
-VM2000 + NV Scope
-VM2000 SD + NV Scope
-VSSK Vychlop
-VSSK Vychlop + NV Scope
-Falcon OP96
-Falcon OP96 + NV Scope
-McMillan TAC50
-McMillan TAC50 SD
-Harris M-92
-KSVK
-KSVK SD
-KSVK + NV Scope
-KSVK SD + NV Scope


.338 Lapua sniper rifles:

-Blaser 93 LRS2
-Unique Alpine TPG-1
-Dakota Longbow Tactical


7.92x57mm sniper rifles:

-Zastava M76
-Zastava M76 + NV Scope


7.62x54mm sniper rifles:

-SV-98
-SV-98 SD
-Dragunov SVD
-Dragunov SVD + NV Scope
-Mosin Nagant


7.62x51mm (.308 ) sniper rifles:

-HK PSG1
-M24
-IMBEL AGLC
-Mauser 86SR
-TCI M89-SR
-TCI M89-SR SD
-Tac-Ops Tango 51
-Tac-Ops Tango 51 SD


7.62x37mm sniper rifle:

-HK SL9SD


7.5x51mm sniper rifles:

-Walther WA2000
-Walther WA2000 + NV Scope


.300 Magnum sniper rifles:

-GOL Sniper
-ERMA SR-100
-ERMA SR-100 + NV Scope
-Mauser 93SR


7mm Magnum sniper rifle:

-AI L96


.243W sniper rifle:

-AI AWP


Sub-machine gun and pistols:

-HK MP7 4.6mm
-Desert Eagle .357
-Glock 18 9mm



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Features:

-All reticles without pips - much more challenge
-New sniper characters
-Colored kit icons
-In SP no more voices or messages telling that you have killed an enemy - youll have to check that by visual contact
-No more "red" messages on the top of the screen from your team also in SP - youll only hear them
-100% custom ricochet sounds
-Real life ballistics to the sniper rifles and secondaries - more realism
-Custom grenade explosion sounds (ground, water and air) plus real life firing sound to the .50 machine gun of the tanks
-Real weapon sounds, including many of the original weapons of Ghost Recon:

9MM PISTOL
9MM PISTOL SD
AK47
AK74
AKS74
BIZON 9MM
BARRETT M98
DRAGUNOV
FLAREGUN
FN FAL
GP25
GROZA
M4
M16
M24
M60
BARRETT M82
M136
M1911
MG3
MP5
MP5SD
OICW-GL
RPG7
RPK74
SA80
SHOTGUN
VZ58

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Install:

Extract it to your ...\mods folder under Ghost Recon, then start GR,activate the mod at highest priority.This means the lowest item is your options-mods screen. This mod is non-overwriting and should work in SP and MP.

IMPORTANT:
TO ENJOY ALL MOD FEATURES, YOU MUST ACTIVATE SNIPER CANNON 3 , QUIT THE GAME, AND START GHOST RECON AGAIN TO GET IT COMPLETELY ACTIVATED.
TO DEACTIVATE IT, FOLLOW THE SAME RULE.


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HyperStealth Addon:


What is this ?

An addon featuring new custom sniper characters using "HyperStealth" desert, wood and jungle camo textures and a customized sniper model.



How to use this ?

Extract the "SC3-HyperStealth.zip" to your ...\mods folder under Ghost Recon, then start GR,activate the mod at highest priority (this means the lowest item is your options-mods screen). This add on is non-overwriting and should work in SP and MP.

IMPORTANT:
TO USE THE HYPERSTEALTH ADDON, YOU MUST ACTIVATE IT AS A NORMAL MOD, QUIT THE GAME, AND START GHOST RECON AGAIN TO GET IT PROPERLY ACTIVATED.
TO DEACTIVATE IT, FOLLOW THE SAME RULE.


I had to create this addon to open possibility to use the new sniper characters, but keeping the use of the standard or characters from other mods, when you dont want to use it.
If i had added the sniper's models and textutes of the addon directly to the mod, all sniper characters would be "hyperstealth".
Simply activate and deactivate the addon as you wish, playing with our sniper characters or from any other mod, including the GR original characters. All weapons and other features of the mod will work , no matter if the addon is activated or not.

Examples:

You want to play with the hyperstealth sniper character ---- Mods you need to activate -+ Sniper Cannon 3 AND SC3 HyperStealth Addon

You dont want the hyperstealth sniper character, what means you want to play with a different sniper character ---- Mod you need to activate -+ Sniper Cannon 3 - Mod that MUST BE deactivated -+ SC3 HyperStealth Addon


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Credits:

I have tried my hardest to get in contact with the creators of all work featured in this mod.If you find your work in this mod and it's not properly credited below do not hesitate to contact me (thales100@msn.com) and please accept my appologies.
In this case i will change this readme in a future patch and include the missing credits. I fully respect and thank the authors for their hard work that has made Sniper Cannon 3 Mod possible.The credits are very specific so the participation of the work of each modder can be easily understood. Other people may have also contributed to the mods listed below.


-Ingeloop for the reticles of all the sniper rifles and the HK MP7.

-DVS1 for the Desert Eagle .357 and the Glock 18 reticles.

-Ayu_Taiyaki for the body textures of the sniper characters.

-Natsanwa for the models and textures of the Desert Eagle and the HK MP7, from his "giftpack1".

-JLW for the model and textures of the Glock 18, from his "JLW's - Gunning v1.0 Mod".

-Marko Nikulic for the original model of the AW50.

-Nethawk for the six sniper missions ("sniper's challenge - bridge", "sniper's challenge - caves", "sniper's challenge - mountain", "sniper's challenge - river", "sniper's challenge - village" and "sniper's challenge - river2") from his "Sniper's Chalenge v1.0 Mod". I've tried to contact you, without success.

-Shadows_Fall for the "Operation: Rouge Strike" mission.

-DonMiguel for the "GR Gun Ballistic Calculator MFC Application" used in this mod.

-Jack57 for the Night Vision "noise" texture.

-Terry Bailey at http://weedhopper.org/ for textures used in this mod.

-WytchDokta for the "desert" and "wood" textures used on the sniper rifles, from his "WD Camopack".

-Corpse for the firing sounds.

-Samu Sinervo for all the eighteen bullets ricochet sounds used in this mod, from his "Kafee Sound Pack Mod".

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There is a thread about this mod at www.ghostaholic.com forums, you can post your doubts, comments, etc.., ill try my best to give you support. You may also contact me directly to get support (thales100@msn.com).

All rights reserved. You may not modify or alter any of the files contained within this mod, or use its components without authorization from the authors. Please contact me if you are interested in using something from this mod, and ill give you details (emails, etc...) on how to get the proper permission from the respective author, in case its not my own work.

thales100
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Filesize 55.33 MB
Date Sat 21 Jul 2007 - 23:48:47
Downloads 1335
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Rating
 10.0 - 3 votes 




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